Atari Age

Author: Michael Z. Newman
Publisher: MIT Press
ISBN: 0262035715
Size: 25.17 MB
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Drawing on a range of sources -- including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television -- ...

Atari To Zelda

Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262034395
Size: 16.22 MB
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In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.

Atari Inc Business Is Fun

Author: Marty Goldberg
Publisher: Syzygy Press
ISBN: 0985597402
Size: 26.75 MB
Format: PDF, Docs
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Atari Inc. - Business is Fun, the book that goes behind the company that was synonymous with the popularization of 'video games.' Nearly 8 years in the making, Atari Inc.

Racing The Beam

Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262261529
Size: 45.10 MB
Format: PDF, Docs
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This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms--the systems underlying computing.

Debugging Game History

Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262034190
Size: 16.81 MB
Format: PDF, ePub
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Atari 2600 VCS Catalog—Atari (USA). Atari Mania database. http://www . DeKoven, Bernie.
1978. The Well-Played Game: A Player's Philosophy. Garden City, NY: Anchor
Press. ... Cambridge, MA: MIT Press. Juul, Jesper. 2009. A Casual Revolution:
Reinventing Video Games and Their Players. Cambridge, MA: MIT Press. http:// Juul, Jesper, and Marleigh Norton. 2009. “
Easy to Use and ...


Author: Van Burnham
Publisher: MIT Press (MA)
ISBN: 9780262024921
Size: 74.42 MB
Format: PDF, ePub, Docs
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A fascinating visual tour of the videogame age re-introduces readers to classic games such as Pong, Pac-Man, and Asteroids while exploring--in full color--the evolution of game technology.

Cultural Code

Author: Phillip Penix-Tadsen
Publisher: MIT Press
ISBN: 0262034050
Size: 58.28 MB
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Video Games and Latin America Phillip Penix-Tadsen. 39. Chris Greening, “
Interview with Pawel Baszczak,” SEMO, March 2012, accessed 18 April 2013, ...
Ibid., 91. 44. Nick Montfort and Ian Bogost, Racing the Beam: The Atari Video
Computer System (Cambridge, MA: MIT Press, 2009), 110. 45. Pitfall! instruction
manual, accessed 8 July 2015, .html?
SoftwareLabelID =360. 46.

Before The Crash

Author: Mark J. P. Wolf
Publisher: Wayne State University Press
ISBN: 9780814337226
Size: 56.97 MB
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Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age.


Author: Jamie Lendino
ISBN: 9780692851272
Size: 79.69 MB
Format: PDF, Docs
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Jamie Lendino is the Editor-in-Chief of Previously, he managed the consumer electronics reviews team for, and has written for the print and digital versions of PC Magazine for over 10 years.

Video Games Around The World

Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Size: 40.25 MB
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.