Esports Yearbook 2011 12

Author: Julia Christophers
Publisher: BoD – Books on Demand
ISBN: 3848228726
Size: 67.33 MB
Format: PDF, ePub, Mobi
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This year's issue contains articles about many major eSports topics in 2011 and 2012, StarCraft II for example. Manuel Schenkhuizen wrote a Manifesto. Henry Harris wrote a detailed story about Team Fortress 2.

Esports Yearbook 2015 16

Author: Tobias M. Scholz
Publisher: BoD – Books on Demand
ISBN: 3744800717
Size: 21.39 MB
Format: PDF, ePub
View: 6846
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637-653. Salen, K. & Zimmerman, E. (2004). Rules of play: game design
fundamentals. Massachusetts, USA: The MIT Press. Scholz, T.M. (2011). New
Broadcasting Ways in IPTV- The Case of the StarCraft Broadcasting Scene. In
Chris- tophers, J. & Scholz, T.M. (Eds.), eSports Yearbook 2011/2012 (pp.89-105)
. Norderstedt, Deutschland: Books on Demand GmbH. Schwartz, N. (2014). More
people watch eSports than watch the World Series or NBA Finals. USA TODAY
19 May 2014.

Transnational Contexts Of Culture Gender Class And Colonialism In Play

Author: Alexis Pulos
Publisher: Springer
ISBN: 3319438174
Size: 48.71 MB
Format: PDF, Docs
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Witkowski, Emma. 2009. Probing the Sportiness of eSports. In eSports Yearbook
2009, ed. Julia Christophers, and Tobias Scholz, 53–56. Norderstedt: Books on
Demand. ———. 2012. On the Digital Playing Field and How We “Do Sport” with
Networked Computer Games. Games and Culture 7(5): 349–374. ———. 2013.
Competition and Cooperation. In The Routledge Companion to Video Game
Studies, ed. Mark J.P. Wolf, and Bernard Perron, 158–166. New York, NY:

The Dean In The University Of The Future

Author: Christian Scholz
Publisher: Rainer Hampp Verlag
ISBN: 3866189885
Size: 11.49 MB
Format: PDF
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He copublishes the bi-annual eSports Yearbook, which is a collected edition
about stories and research in the competitive gaming scene. He also published
in the Thunderbird International ... Schroeck, Michael/Shockley, Rebecca/Smart,
Janet/Romero-Morales Dolores/Tufano, Peter, Analytics: The real-world use of
big data – How innovative enterprises extract value from uncertain data, in: IBM
Global Business Services (2012), 1-20. Serban, Andreea M./Luan, Jing,
Overview of ...

Sports Videogames

Author: Mia Consalvo
Publisher: Routledge
ISBN: 1136191984
Size: 38.37 MB
Format: PDF, Kindle
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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play ...

Spreadable Media

Author: Henry Jenkins
Publisher: NYU Press
ISBN: 0814743501
Size: 31.94 MB
Format: PDF, ePub, Docs
View: 328
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Following up on the hugely influential Convergence Culture: Where Old and New Media Collide, this book challenges some of the prevailing metaphors and frameworks used to describe contemporary media, from biological metaphors like ...

Debugging Game History

Author: Henry Lowood
Publisher: MIT Press
ISBN: 0262034190
Size: 15.25 MB
Format: PDF, ePub, Mobi
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This volume attempts to "debug" the flawed historiography of video games.

Yearbook Of International Sports Arbitration 2015

Author: Antoine Duval
Publisher: Springer
ISBN: 9462651299
Size: 21.28 MB
Format: PDF, Mobi
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The present volume covers decisions rendered by the Court of Arbitration for Sport (CAS) and national courts in 2015. It is a must-have for sports lawyers and arbitrators, as well as researchers engaged in this field.

Good Luck Have Fun

Author: Roland Li
Publisher: Skyhorse Publishing
ISBN: 9781634506571
Size: 45.36 MB
Format: PDF, Mobi
View: 1411
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"Describes the high-stakes, cutthroat and hugely popular industry of competitive and professional gaming and explores the players, companies and games that have attracted the same sort of sacrifices and fervor as professional sports, "- ...