Play To Learn

Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Size: 22.29 MB
Format: PDF
View: 1625
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Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills.

Game Design Workbook

Author: Karl Kapp
Publisher:
ISBN: 9781562865771
Size: 66.22 MB
Format: PDF, Mobi
View: 6399
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You've seen firsthand how immersive games hold learners' interest. Experts Sharon Boller and Karl Kapp share best practices from real in-person and online games of learners exploring new skills and experiencing different points of view.

The Gamification Of Learning And Instruction Fieldbook

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 111867443X
Size: 40.93 MB
Format: PDF, Mobi
View: 3362
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a ...

Winning E Learning Proposals

Author: Karl M. Kapp
Publisher: J. Ross Publishing
ISBN: 9781932159042
Size: 31.52 MB
Format: PDF, ePub, Mobi
View: 7207
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Winning E-Learning Proposals illustrates how to make significant profits in the competitive e-learning industry by revealing proven methods for preparing winning proposals.

The Gamification Of Learning And Instruction

Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 1118096347
Size: 79.26 MB
Format: PDF
View: 7676
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This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Design For How People Learn

Author: Julie Dirksen
Publisher: New Riders
ISBN: 0134211529
Size: 80.78 MB
Format: PDF, Docs
View: 4459
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Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for ...

Learning In The Age Of Immediacy

Author: Brandon Carson
Publisher: Association for Talent Development
ISBN: 1562869825
Size: 19.29 MB
Format: PDF
View: 6842
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In Learning in the Age of Immediacy: 5 Factors for How We Connect, Communicate, and Get Work Done, learning strategist Brandon Carson argues that five edge technologies (augmented reality and virtual reality, the cloud, mobile, big data, ...

How People Learn

Author: Committee on Developments in the Science of Learning with additional material from the Committee on Learning Research and Educational Practice
Publisher: National Academies Press
ISBN: 0309070368
Size: 40.51 MB
Format: PDF
View: 4361
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This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning.

The Gamification Toolkit

Author: Kevin Werbach
Publisher: Wharton Digital Press
ISBN: 1613630689
Size: 36.78 MB
Format: PDF, ePub, Docs
View: 5910
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Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level.

The Microlearning Guide To Microlearning

Author: Carla Torgerson
Publisher:
ISBN: 9780692806678
Size: 38.96 MB
Format: PDF, Mobi
View: 5726
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And how do you ensure any measure of accountability? How do you measure outcomes?If you want to use microlearning in your organization's learning strategy, this book is for you.